Prescription: AN600 3D Modelling and Animation

Aim of Module To provide the student with an understanding of the features of 3D Modelling and Animation, including concept design, modelling components and the skills to create a short animated project for use in a variety of media industries.

Credits 7

Student Learning hours 70

Content Revised New 2004

Prescription Expiry Date Nov 2007


Level and Assessment Schedule
TopicsHighest
Skill Level
Suggested
Assessment
Percentage
1 3D Principles C 20
2 Project Design C 20
3 Project Development A 60

100

LEARNING OUTCOMES

The Student Will
C1.Describe and demonstrate knowledge of a variety of 3D principles and techniques.
C2.Design and create concept artwork for a short animated project, including storyboards, turnaround artwork and technical drawings.
A3.Create a brief animated project

CONTENT

13D Principles
Demonstrate an understanding of 3D Geometry.
Identify various textures and materials, and apply them to a scene.
Discuss the issues of 3D development, identify potential problems, and propose solutions.
top
2Project Design
Create a variety of concept artwork.
-Technical Drawings
-Storyboard llustrations
-‘Turnaround’ Artwork
Explain the storyline and events for the project by creating a series of outlines, descriptions and annotated scripts.
Describe the features of the intended project.
top
3Project Development
Apply the concept designs and artwork previously developed to create an animated project.
Demonstrate modelling skills by creating unique objects and manipulating them using various techniques. If possible, utilising several different modelling types.
Create and apply a variety of textures and materials to 3D geometry.
Create lighting effects and simulate a variety of conditions.
Demonstrate a variety of animations through key-framing and other appropriate techniques.
Create a rendered movie.
top
Note
The software packages employed should reflect packages currently used in the industry.