Prescription: DG600 Dynamic Graphics

Aim of Module To provide students with the skills and knowledge to enable them to develop 2D and 3D animated objects for use in Multimedia and Web based projects.

Credits 14

Knowledge Assumed From MA600 (MA200) Multimedia

Student Learning hours 140

Content Revised 2000 new

Prescription Expiry Date Nov 2007


Level and Assessment Schedule
TopicsHighest
Skill Level
Suggested
Assessment
Percentage
1 Creating Graphics A 10
2 2D Animation A 20
3 3D Modelling with Primitives P 40
4 Animating Models & Building Scenes P 15
5 Rendering/Lighting, Audo & Editing P 15

100

LEARNING OUTCOMES

The Student Will
A1Use the tools of graphics design programs to create realistic scenes.
A2Create animated GIFs and Flash movies to demonstrate 2D animation.
P3Create a design brief and design a storyboard for a 3D animation sequence. Design realistic 3D models (at least one to be anthropomorphic) with suitable surface textures.
P4Create realistic animations for the models previously created and insert them into a realistic environment.
P5Render the animation with suitable lighting effects, include appropriate audio and edit the final product to meet the design brief.

CONTENT

1Creating Graphics
> Demonstrate object insertion and removal with appropriate cloning tools to render the changes unnoticeable.
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22D Animation
> Create a GIF animation suitable for a web page logo. (Restrict palette to Netscape 216 colors).
> Create a Flash animation (for example a simple cartoon using line drawings and tweening).
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33D Modelling with Primitives
> Explore wireframes, splines, lathing, lofting, extruding; boolean addition and subtraction.
> Use textures, bump maps and materials for realistic surface creation.
> Use inverse kinematics for realistic motion.
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4Animating Models & Building Scenes
> Insert models into appropriate scenes.
> Create motion paths for object animation. Explore object hierarchies and pivot points.
> Use onion skinning (ghosting), key frames and tweening.
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5Rendering/Lighting, Audo & Editing
> Explore the effects of different lighting on scenes and the use of effects like fog and shadows.
> Experiment with shifting camera positions and using a moving camera.
> Create suitable audio to accompany the animation.
> Edit for maximum impact – in and out points; frame removal; transitions between scenes.
> Use different rendering techniques to later the quality & size taking into account the playback limitations.
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Note
TEACHING/LEARNING METHODS
Students must have access to suitable software to accomplish all aspects of this module. The emphasis should be on learning appropriate generic techniques that would serve the student if they advanced to commercial use of these skills. Many of the commercial packages are extremely expensive and require equally expensive workstations to run on but there are enough simpler tools available to carry out the aims of the module and give the student the necessary skills.
LEARNING RESOURCES
There are a number of inexpensive programs available, many of which can be downloaded from the appropriate Internet web sites for free.
For example:
Jasc “Paint Shop Pro”
Ulead “Gif Animator”
Macromedia “Flash”
Caligari “True Space”
MetaCreations (now Corel) “Poser”
Virtual Reality Labs “Vista Pro”
MicroGrafx “Visual Reality”.