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Information and Communications Technology Qualifications
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| Prescription: AN600 3D Modelling and Animation |
| Aim of Module | To provide the student with an understanding of the features of 3D Modelling and Animation, including concept design, modelling components and the skills to create a short animated project for use in a variety of media industries.
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| Credits | 7
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| Student Learning hours | 70
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| Content Revised | New 2004
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| Prescription Expiry Date | Nov 2007
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LEARNING OUTCOMES
The Student Will
| | | | | C | 1. | Describe and demonstrate knowledge of a variety of 3D principles and techniques. | | | C | 2. | Design and create concept artwork for a short animated project, including storyboards, turnaround artwork and technical drawings. | | | A | 3. | Create a brief animated project | | |
CONTENT
| | | | Demonstrate an understanding of 3D Geometry. | | | Identify various textures and materials, and apply them to a scene. | | | Discuss the issues of 3D development, identify potential problems, and propose solutions.
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| | | | Create a variety of concept artwork. | | | -Technical Drawings | | | -Storyboard llustrations | | | -‘Turnaround’ Artwork | | | Explain the storyline and events for the project by creating a series of outlines, descriptions and annotated scripts. | | | Describe the features of the intended project. | | |
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| | | | Apply the concept designs and artwork previously developed to create an animated project. | | | Demonstrate modelling skills by creating unique objects and manipulating them using various techniques. If possible, utilising several different modelling types. | | | Create and apply a variety of textures and materials to 3D geometry. | | | Create lighting effects and simulate a variety of conditions. | | | Demonstrate a variety of animations through key-framing and other appropriate techniques. | | | Create a rendered movie. | | |
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| | | | Note | | The software packages employed should reflect packages currently used in the industry. |
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