|
 |
Information and Communications Technology Qualifications
| Back to list of Prescriptions
Prescription: GD600 Game Design and Development |
Aim of Module | To provide the student with an understanding of the various techniques and principles involved with Game design, including the application and implementation of real-time graphic engines and integration of media components
|
Credits | 7
|
Knowledge Assumed From | MA500 Multimedia Principles and MA600 Multimedia Development
|
Student Learning hours | 70
|
Content Revised | New 2004
|
Prescription Expiry Date | Nov 2007
|
LEARNING OUTCOMES
The Student Will
| | | | C | 1 | Demonstrate an understanding of gaming principles by outlining a variety of development issues. | | C | 2 | Develop conceptual artwork and proposal documentation for a simple game project. | | A | 3 | Create a functional game project, integrating a variety of media components, using the appropriate software. | | |
CONTENT
| | | > | Outline the evolution and development of game design and discuss current trends and developments. | | | | > | Outline a typical game development life cycle. | | | | > | Identify features and components that could be incorporated into a gaming solution. | | | | > | Identify common problem areas in game development, and suggest potential solutions. | | | | > | Discuss the prototyping process | |
| top
| | | > | Create concept script detailing game play objectives. | | | | > | Create conceptual artwork and documentation outlining a simple game project, including annotated storyboards. | | | | > | Create documentation detailing proposed game structure and graphic engines. | | | | > | Outline details of required media components, and discuss possible issues relating to the integration and development of components. | |
| top
| | | > | Apply previously developed conceptual documentation and artwork to create a functional game prototype. | | | | > | Demonstrate the use and incorporation of a variety of media components, including 3D elements, graphical components and digital video. | | | | > | Demonstrate interactivity through various programming techniques, including the incorporation of collision detection and a functional physics engine. | | | | > | Create and outline source code documentation | |
| top
| | | Note | > | The software packages employed should reflect packages currently used in the commercial environment |
|
|